ocornut/imgui

4 workflows · maturity 0% · 3 patterns · GitHub ↗

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Workflows (4)

build .github/workflows/build.yml
Triggers
push, pull_request, workflow_run
Runs on
windows-2025, ubuntu-latest, macos-latest, macos-14, ubuntu-latest, ubuntu-latest, windows-2025, ubuntu-latest
Jobs
Build-Windows, Build-Linux, Build-MacOS, Build-iOS, Build-Emscripten, Build-Android, Test-Windows, Test-Linux
Commands
  • Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.32.8-VC.zip" -OutFile "SDL2-devel-2.32.8-VC.zip" Expand-Archive -Path SDL2-devel-2.32.8-VC.zip echo "SDL2_DIR=$(pwd)\SDL2-devel-2.32.8-VC\SDL2-2.32.8\" >>${env:GITHUB_ENV} Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL3-devel-3.2.18-VC.zip" -OutFile "SDL3-devel-3.2.18-VC.zip" Expand-Archive -Path SDL3-devel-3.2.18-VC.zip echo "SDL3_DIR=$(pwd)\SDL3-devel-3.2.18-VC\SDL3-3.2.18\" >>${env:GITHUB_ENV} Invoke-WebRequest -Uri "https://github.com/user-attachments/files/22464296/vulkan_windows_libs_1.4.326.zip" -OutFile vulkan_windows_libs_1.4.326.zip Expand-Archive -Path vulkan_windows_libs_1.4.326.zip echo "VULKAN_SDK=$(pwd)\vulkan_windows_libs_1.4.326\" >>${env:GITHUB_ENV}
  • # CI workers do not supporter older Visual Studio versions. Fix projects to target newer available version. gci -recurse -filter "*.vcxproj" | ForEach-Object { (Get-Content $_.FullName) -Replace "<PlatformToolset>v\d{3}</PlatformToolset>","<PlatformToolset>v143</PlatformToolset>" | Set-Content -Path $_.FullName (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>[\d\.]+</WindowsTargetPlatformVersion>",'<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>' | Set-Content -Path $_.FullName }
  • mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1
  • echo '#define IMGUI_API __declspec(dllexport)' > example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp g++ -I. -Wall -Wformat -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32 g++ -I. -Wall -Wformat -DIMGUI_API='__declspec(dllimport)' -DIMGUI_IMPL_API= -o example_null.exe examples/example_null/main.cpp -L. -limgui rm -f example_null.exe libimgui.* example_single_file.*
  • cd examples\example_null call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" .\build_win32.bat /W4
  • cat > example_single_file.cpp <<'EOF' #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
  • cat > example_single_file.cpp <<'EOF' #define IMGUI_DISABLE_WIN32_FUNCTIONS #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
  • call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" echo #define IMGUI_API __declspec(dllexport) > example_single_file.cpp echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp cl.exe /D_USRDLL /D_WINDLL /I. example_single_file.cpp /LD /FeImGui.dll /link cl.exe /DIMGUI_API=__declspec(dllimport) -DIMGUI_IMPL_API= /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp
View raw YAML
name: build

on:
  push:
  pull_request:
  workflow_run:
    # Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling
    # "scheduled" workflow, while maintaining ability to perform local CI builds.
    workflows:
      - scheduled
      - manual
    branches:
      - master
      - docking
    types:
      - requested

jobs:
  Build-Windows:
    runs-on: windows-2025
    name: Build - Windows

    defaults:
      run:
        working-directory: ${{ github.workspace }}/imgui

    env:
      VS_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\
      MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\
    steps:
      - uses: actions/checkout@v6
        with:
          path: ${{ github.workspace }}/imgui

      # The VulkanSDK libs for Windows is manually generated using build_windows_vulkan_libs.ps1 + attached to issue #8925.
      # (we have a .yml workflow in commit history if it becomes ever useful to create this on CI too)
      - name: Install Dependencies
        shell: powershell
        run: |
          Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.32.8-VC.zip" -OutFile "SDL2-devel-2.32.8-VC.zip"
          Expand-Archive -Path SDL2-devel-2.32.8-VC.zip
          echo "SDL2_DIR=$(pwd)\SDL2-devel-2.32.8-VC\SDL2-2.32.8\" >>${env:GITHUB_ENV}

          Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL3-devel-3.2.18-VC.zip" -OutFile "SDL3-devel-3.2.18-VC.zip"
          Expand-Archive -Path SDL3-devel-3.2.18-VC.zip
          echo "SDL3_DIR=$(pwd)\SDL3-devel-3.2.18-VC\SDL3-3.2.18\" >>${env:GITHUB_ENV}

          Invoke-WebRequest -Uri "https://github.com/user-attachments/files/22464296/vulkan_windows_libs_1.4.326.zip" -OutFile vulkan_windows_libs_1.4.326.zip
          Expand-Archive -Path vulkan_windows_libs_1.4.326.zip
          echo "VULKAN_SDK=$(pwd)\vulkan_windows_libs_1.4.326\" >>${env:GITHUB_ENV}

      - name: Fix Projects
        shell: powershell
        run: |
          # CI workers do not supporter older Visual Studio versions. Fix projects to target newer available version.
          gci -recurse -filter "*.vcxproj" | ForEach-Object {
            (Get-Content $_.FullName) -Replace "<PlatformToolset>v\d{3}</PlatformToolset>","<PlatformToolset>v143</PlatformToolset>" | Set-Content -Path $_.FullName
            (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>[\d\.]+</WindowsTargetPlatformVersion>",'<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>' | Set-Content -Path $_.FullName
          }

      # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
      - name: Build example_null (extra warnings, mingw 64-bit)
        run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1

      - name: Build example_null (mingw 64-bit, as DLL)
        shell: bash
        run: |
          echo '#define IMGUI_API __declspec(dllexport)'         >  example_single_file.cpp
          echo '#define IMGUI_IMPLEMENTATION'                    >> example_single_file.cpp
          echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
          g++ -I. -Wall -Wformat -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32
          g++ -I. -Wall -Wformat -DIMGUI_API='__declspec(dllimport)' -DIMGUI_IMPL_API= -o example_null.exe examples/example_null/main.cpp -L. -limgui
          rm -f example_null.exe libimgui.* example_single_file.*

      - name: Build example_null (extra warnings, msvc 64-bit)
        shell: cmd
        run: |
          cd examples\example_null
          call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
          .\build_win32.bat /W4

      - name: Build example_null (single file build)
        shell: bash
        run: |
          cat > example_single_file.cpp <<'EOF'

          #define IMGUI_IMPLEMENTATION
          #include "misc/single_file/imgui_single_file.h"
          #include "examples/example_null/main.cpp"

          EOF
          g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32

      - name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS)
        shell: bash
        run: |
          cat > example_single_file.cpp <<'EOF'

          #define IMGUI_DISABLE_WIN32_FUNCTIONS
          #define IMGUI_IMPLEMENTATION
          #include "misc/single_file/imgui_single_file.h"
          #include "examples/example_null/main.cpp"

          EOF
          g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32

      - name: Build example_null (as DLL)
        shell: cmd
        run: |
          call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"

          echo #define IMGUI_API __declspec(dllexport)         >  example_single_file.cpp
          echo #define IMGUI_IMPLEMENTATION                    >> example_single_file.cpp
          echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp

          cl.exe /D_USRDLL /D_WINDLL /I. example_single_file.cpp /LD /FeImGui.dll /link
          cl.exe /DIMGUI_API=__declspec(dllimport) -DIMGUI_IMPL_API= /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp

      # Win64 examples are more frequently compilted than the Win32 examples.
      # More of the Win32 examples requires 'workflow_run' to reduce waste.
      - name: Build Win32 example_glfw_opengl2
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_glfw_opengl3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_glfw_vulkan
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_sdl2_sdlrenderer2
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_sdl2_vulkan
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_sdl2_opengl2
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_sdl2_opengl3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'

      - name: Build Win32 example_sdl2_directx11
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_sdl3_opengl3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'

      - name: Build Win32 example_sdl3_sdlgpu3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_sdl3_sdlrenderer3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_sdl3_vulkan
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_win32_directx9
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_win32_directx10
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win32 example_win32_directx11
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      # Windows 64-bits
      - name: Build Win64 example_glfw_opengl2
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win64 example_glfw_opengl3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'

      - name: Build Win64 example_glfw_vulkan
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'

      - name: Build Win64 example_sdl2_sdlrenderer2
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=x64 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win64 example_sdl2_vulkan
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win64 example_sdl2_opengl2
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win64 example_sdl2_opengl3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win64 example_sdl2_directx11
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'

      - name: Build Win64 example_sdl3_opengl3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win64 example_sdl3_sdlgpu3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=x64 /p:Configuration=Release'

      - name: Build Win64 example_sdl3_sdlrenderer3
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=x64 /p:Configuration=Release'

      - name: Build Win64 example_sdl3_vulkan
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win64 example_win32_directx9
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win64 example_win32_directx10
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
        if: github.event_name == 'workflow_run'

      - name: Build Win64 example_win32_directx11
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'

      - name: Build Win64 example_win32_directx12
        shell: cmd
        run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'

  Build-Linux:
    runs-on: ubuntu-latest
    name: Build - Linux

    defaults:
      run:
        working-directory: ${{ github.workspace }}/imgui

    steps:
    - uses: actions/checkout@v6
      with:
        path: ${{ github.workspace }}/imgui

    - name: Install Dependencies
      run: |
        sudo apt-get update
        sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev libvulkan-dev

    - name: Build example_null (extra warnings, gcc 32-bit)
      run: |
        make -C examples/example_null clean
        CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1

    - name: Build example_null (extra warnings, gcc 64-bit)
      run: |
        make -C examples/example_null clean
        CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1

    - name: Build example_null (extra warnings, clang 32-bit)
      run: |
        make -C examples/example_null clean
        CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1

    - name: Build example_null (extra warnings, clang 64-bit)
      run: |
        make -C examples/example_null clean
        CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1

    - name: Build example_null (extra warnings, empty IM_ASSERT)
      run: |
          cat > example_single_file.cpp <<'EOF'

          #define IM_ASSERT(x)
          #define IMGUI_IMPLEMENTATION
          #include "misc/single_file/imgui_single_file.h"
          #include "examples/example_null/main.cpp"

          EOF
          g++ -I. -std=c++11 -Wall -Wformat -Wextra -Werror -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros -Wno-empty-body -o example_single_file example_single_file.cpp

    - name: Build example_null (freetype)
      run: |
        make -C examples/example_null clean
        make -C examples/example_null WITH_FREETYPE=1

    - name: Build example_null (single file build)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (with ImWchar32)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_USE_WCHAR32
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (with large ImDrawIdx + custom ImTextureID)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define ImTextureID void*
        #define ImDrawIdx unsigned int
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

        cat > example_single_file.cpp <<'EOF'

        // Test build ImTextureID defined as a struct
        struct SomeType { int a = 0; int b = 0; };
        #define ImTextureID SomeType
        #define ImTextureID_Invalid SomeType()
        inline bool operator==(const SomeType& lhs, const SomeType& rhs) { return lhs.a == rhs.a && lhs.b == rhs.b; }
        inline bool operator!=(const SomeType& lhs, const SomeType& rhs) { return lhs.a != rhs.a || lhs.b != rhs.b; }
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_KEYIO)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_DISABLE_OBSOLETE_KEYIO
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (with C++20)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_DISABLE_OBSOLETE_KEYIO
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_DISABLE_DEMO_WINDOWS
        #define IMGUI_DISABLE_DEBUG_TOOLS
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_DISABLE_FILE_FUNCTIONS
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_USE_BGRA_PACKED_COLOR
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA)
      run: |
        cat > example_single_file.cpp <<'EOF'

        struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };
        struct MyVec4 { float x; float y; float z; float w;
        MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };
        #define IM_VEC2_CLASS_EXTRA                                             \
                ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                   \
                operator MyVec2() const { return MyVec2(x, y); }
        #define IM_VEC4_CLASS_EXTRA                                             \
                ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
                operator MyVec4() const { return MyVec4(x, y, z, w); }
        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build example_null (C++26, Clang)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_IMPLEMENTATION
        #define IMGUI_DISABLE_DEMO_WINDOWS
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        clang++ -I. -std=c++26 -Wall -Wformat -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp

    - name: Build example_null (without c++ runtime, Clang)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_IMPLEMENTATION
        #define IMGUI_DISABLE_DEMO_WINDOWS
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp

    - name: Build example_glfw_opengl2
      run: make -C examples/example_glfw_opengl2

    - name: Build example_glfw_opengl3
      run: make -C examples/example_glfw_opengl3
      if: github.event_name == 'workflow_run'

    - name: Build example_sdl2_opengl2
      run: make -C examples/example_sdl2_opengl2
      if: github.event_name == 'workflow_run'

    - name: Build example_sdl2_opengl3
      run: make -C examples/example_sdl2_opengl3

    - name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES
      run: g++ -c -I. -std=c++11 -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp

  Build-MacOS:
    runs-on: macos-latest
    name: Build - MacOS

    defaults:
      run:
        working-directory: ${{ github.workspace }}/imgui

    steps:
    - uses: actions/checkout@v6
      with:
        path: ${{ github.workspace }}/imgui

    - name: Install Dependencies
      run: |
        brew install glfw3 sdl2 sdl3

    - name: Build example_null (extra warnings, clang 64-bit)
      run: make -C examples/example_null WITH_EXTRA_WARNINGS=1

    - name: Build macOS example_null (single file build)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build macOS example_null (single file build, c++20)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        clang++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp

    - name: Build macOS example_null (without c++ runtime)
      run: |
        cat > example_single_file.cpp <<'EOF'

        #define IMGUI_IMPLEMENTATION
        #include "misc/single_file/imgui_single_file.h"
        #include "examples/example_null/main.cpp"

        EOF
        clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp

    - name: Build macOS example_glfw_opengl2
      run: make -C examples/example_glfw_opengl2
      if: github.event_name == 'workflow_run'

    - name: Build macOS example_glfw_opengl3
      run: make -C examples/example_glfw_opengl3
      if: github.event_name == 'workflow_run'

    - name: Build macOS example_glfw_metal
      run: make -C examples/example_glfw_metal

    - name: Build macOS example_sdl2_metal
      run: make -C examples/example_sdl2_metal

    - name: Build macOS example_sdl2_opengl2
      run: make -C examples/example_sdl2_opengl2
      if: github.event_name == 'workflow_run'

    - name: Build macOS example_sdl2_opengl3
      run: make -C examples/example_sdl2_opengl3
      if: github.event_name == 'workflow_run'

    - name: Build macOS example_sdl3_opengl3
      run: make -C examples/example_sdl3_opengl3

    - name: Build macOS example_apple_metal
      run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
      if: github.event_name == 'workflow_run'

    - name: Build macOS example_apple_opengl2
      run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
      if: github.event_name == 'workflow_run'

  Build-iOS:
    runs-on: macos-14
    name: Build - iOS

    steps:
    - uses: actions/checkout@v6

    - name: Build example_apple_metal
      run: |
        # Code signing is required, but we disable it because it is irrelevant for CI builds.
        xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO

  Build-Emscripten:
    runs-on: ubuntu-latest
    name: Build - Emscripten

    steps:
    - uses: actions/checkout@v6

    - name: Install Dependencies
      run: |
        wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
        tar -xvf master.tar.gz
        emsdk-master/emsdk update
        emsdk-master/emsdk install latest
        emsdk-master/emsdk activate latest
        sudo apt-get install build-essential

    - name: Build example_sdl2_opengl3 with Emscripten
      run: |
        pushd emsdk-master
        source ./emsdk_env.sh
        popd
        make -C examples/example_sdl2_opengl3 -f Makefile.emscripten

    # This build compiles example_glfw_wgpu using Makefile.emscripten and Emscripten GLFW built-in implementation (-sUSE_GLFW=3)
    # This ensures 2 things: the make build works, and the GLFW built-in implementation is tested
    - name: Build example_glfw_wgpu with Emscripten/Makefile
      run: |
        pushd emsdk-master
        source ./emsdk_env.sh
        popd
        make -C examples/example_glfw_wgpu -f Makefile.emscripten

    # This build compiles example_glfw_wgpu using CMakeLists.txt and Emscripten GLFW contrib port (--use-port=contrib.glfw3)
    # This ensures 2 things: the CMake build works, and the GLFW contrib port is tested
    - name: Build example_glfw_wgpu with Emscripten/CMake
      run: |
        pushd emsdk-master
        source ./emsdk_env.sh
        popd
        emcc -v
        emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu
        cmake --build build

  Build-Android:
    runs-on: ubuntu-latest
    name: Build - Android

    steps:
    - uses: actions/checkout@v6

    - name: Build example_android_opengl3
      run: |
        cd examples/example_android_opengl3/android
        gradle assembleDebug --stacktrace

  Test-Windows:
    runs-on: windows-2025
    name: Test - Windows

    defaults:
      run:
        working-directory: ${{ github.workspace }}/imgui

    env:
      MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\

    steps:
      - uses: actions/checkout@v6
        with:
          path: ${{ github.workspace }}/imgui

      - uses: actions/checkout@v6
        continue-on-error: true
        with:
          fetch-depth: 1
          repository: ocornut/imgui_test_engine
          path: ${{ github.workspace }}/imgui_test_engine
          submodules: true

      - name: Fix Tests Projects
        shell: powershell
        working-directory: ${{ github.workspace }}/imgui_test_engine
        run: |
          # WARNING: This will need updating if toolset/sdk change in project files!
          gci -recurse -filter "*.vcxproj" | ForEach-Object {
            # Fix SDK and toolset for most samples.
            (Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
            (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
            # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
            (Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
            (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
          }

      - name: Build Tests
        shell: cmd
        working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
        run: '"%MSBUILD_PATH%\MSBuild.exe" imgui_test_suite.vcxproj /p:Platform=x64 /p:Configuration=Release /p:ClFlags=/WX -maxcpucount:%NUMBER_OF_PROCESSORS%'

      - name: Run Tests
        working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
        run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 tests

      - name: Check for Docking
        id: check_docking
        shell: bash
        working-directory: ${{ github.workspace }}/imgui
        run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT

      - name: Run Viewport Tests
        if: steps.check_docking.outputs.has_dock == 'true'
        working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
        run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 -viewport-mock viewport

  Test-Linux:
    runs-on: ubuntu-latest
    name: Test - Linux

    defaults:
      run:
        working-directory: ${{ github.workspace }}/imgui

    steps:
    - uses: actions/checkout@v6
      with:
        path: ${{ github.workspace }}/imgui

    - uses: actions/checkout@v6
      with:
        fetch-depth: 1
        repository: ocornut/imgui_test_engine
        path: ${{ github.workspace }}/imgui_test_engine
        submodules: true

    - name: Build Tests
      working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
      run: make -j$(nproc)

    - name: Run Tests
      working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
      run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests

    - name: Check for Docking
      id: check_docking
      working-directory: ${{ github.workspace }}/imgui
      run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT

    - name: Run Viewport Tests
      if: steps.check_docking.outputs.has_dock == 'true'
      working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
      run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport

#  Test-MacOS:
#    runs-on: macos-latest
#    name: Test - MacOS
#
#    defaults:
#      run:
#        working-directory: ${{ github.workspace }}/imgui
#
#    steps:
#    - uses: actions/checkout@v6
#      with:
#        path: ${{ github.workspace }}/imgui
#
#    - uses: actions/checkout@v6
#      with:
#        fetch-depth: 1
#        repository: ocornut/imgui_test_engine
#        path: ${{ github.workspace }}/imgui_test_engine
#        submodules: true
#
#    - name: Build Tests
#      working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
#      run: make -j$(nproc)
#
#    - name: Run Tests
#      working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
#      run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests
#
#    - name: Check for Docking
#      id: check_docking
#      working-directory: ${{ github.workspace }}/imgui
#      run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
#
#    - name: Run Viewport Tests
#      if: steps.check_docking.outputs.has_dock == 'true'
#      working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
#      run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport
manual .github/workflows/manual.yml
Triggers
workflow_dispatch
Runs on
ubuntu-latest
Jobs
manual
Commands
  • exit 0
View raw YAML
#
# This is a dummy workflow used to trigger full builds manually.
#
name: manual

on: workflow_dispatch

jobs:
  manual:
    runs-on: ubuntu-latest
    steps:
      - run: exit 0
scheduled .github/workflows/scheduled.yml
Triggers
schedule
Runs on
ubuntu-latest
Jobs
scheduled
Commands
  • exit 0
View raw YAML
#
# This is a dummy workflow used to trigger scheduled builds. Forked repositories most likely should disable this
# workflow to avoid daily builds of inactive repositories.
#
name: scheduled

on:
  schedule:
    - cron:  '0 9 * * *'

jobs:
  scheduled:
    runs-on: ubuntu-latest
    steps:
      - run: exit 0
static-analysis .github/workflows/static-analysis.yml
Triggers
workflow_run
Runs on
ubuntu-latest
Jobs
PVS-Studio
Commands
  • if [[ "$PVS_STUDIO_LICENSE" != "" ]]; then wget -q https://files.viva64.com/etc/pubkey.txt sudo apt-key add pubkey.txt sudo wget -O /etc/apt/sources.list.d/viva64.list https://files.viva64.com/etc/viva64.list sudo apt-get update sudo apt-get install -y pvs-studio pvs-studio-analyzer credentials -o pvs-studio.lic $PVS_STUDIO_LICENSE fi
  • if [[ ! -f pvs-studio.lic ]]; then echo "PVS Studio license is missing. No analysis will be performed." echo "If you have a PVS Studio license please create a project secret named PVS_STUDIO_LICENSE with your license." echo "You may use a free license. More information at https://www.viva64.com/en/b/0457/" exit 0 fi cd examples/example_null pvs-studio-analyzer trace -- make WITH_EXTRA_WARNINGS=1 pvs-studio-analyzer analyze -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log plog-converter -a 'GA:1,2;OP:1' -d V1071 -t errorfile -w pvs-studio.log
View raw YAML
name: static-analysis

on:
  workflow_run:
    # Perform static analysis together with build workflow. Build triggers of "build" workflow do not need to be repeated here.
    workflows:
      - build
    types:
      - requested

jobs:
  PVS-Studio:
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v6
        with:
          fetch-depth: 1

      - name: Install Dependencies
        env:
          # The Secret variable setup in GitHub must be in format: "name_or_email key", on a single line
          PVS_STUDIO_LICENSE: ${{ secrets.PVS_STUDIO_LICENSE }}
        run: |
          if [[ "$PVS_STUDIO_LICENSE" != "" ]];
          then
            wget -q https://files.viva64.com/etc/pubkey.txt
            sudo apt-key add pubkey.txt
            sudo wget -O /etc/apt/sources.list.d/viva64.list https://files.viva64.com/etc/viva64.list
            sudo apt-get update
            sudo apt-get install -y pvs-studio
            pvs-studio-analyzer credentials -o pvs-studio.lic $PVS_STUDIO_LICENSE
          fi

      - name: PVS-Studio static analysis
        run: |
          if [[ ! -f pvs-studio.lic ]];
          then
            echo "PVS Studio license is missing. No analysis will be performed."
            echo "If you have a PVS Studio license please create a project secret named PVS_STUDIO_LICENSE with your license."
            echo "You may use a free license. More information at https://www.viva64.com/en/b/0457/"
            exit 0
          fi
          cd examples/example_null
          pvs-studio-analyzer trace -- make WITH_EXTRA_WARNINGS=1
          pvs-studio-analyzer analyze -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log
          plog-converter -a 'GA:1,2;OP:1' -d V1071 -t errorfile -w pvs-studio.log